Simply use The Odinomicon to toggle these features. Vendor Toggle allows you to show/hide the new vendors as and when you please should you decide you don't want to see their beautiful faces around Rivellon. This is also in addition to basegame vendors doing so. My various Overhaul mods add new vendors to the overworld, stocking a supply of new skillbooks and weaponry. Conductive from my Aerotheurge mod, has been soft-scripted to the AI, helping them use the skills effectively. Until now!Įnemy Skills is a scripted system which adds Odinblade skills to enemy characters and can be toggled ON or OFF at your leisure.Īdditionally, skills which the AI would not make good use of, i.e. This was because adding new skills would require each enemy to be changed, making them incompatible with other mods. Aims to rectify limitations of the Divinity Engine by mitigating certain issues, such as the rendering of custom icons leading to invisible icons.Īs you may be aware, new skills from my various Overhaul mods were not used by enemies.Allows different aspects from my mods, such as statuses and skills, to talk to each other.Place OdinCore above all of my class mods and overhauls for maximum compatibility. Subscribe to it and enable it in the Mods menu on the title. It is required for most of my mods, so be sure to activate it! OdinCore is a centralised mod resource for my D:OS2 DE mods, allowing them to communicate and interact with each other.
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